

Most plugins today are designed to seamlessly integrate into your existing workflow, rather than requiring large learning curves or changes in your projects. Plugins can integrate the feature set of Max with unique, specialized feature sets that expand and simplify your process. However, as the industry has developed, studios and plugin providers have matured to the point where there are plenty of well-tested, user-friendly, and stable 3ds Max plugins. MultiScatter_1.618_for_3dsMax_2021-2018.So why use plugins in the first place? Some artists are committed to a 'vanilla' 3ds Max workflow that emphasizes the core features of Max over the customization plugins can provide. The support of 64-bit systems and multi core processing allows MultiScatter to create and render, for example, forest or even a city in a blink of an eye. Now with MultiScatter it is possible to create the whole forest of wind-shaken woods. This allows the application of polygon models without missing productivity and capacity of RAM.Īnimated objects support and animated VRayProxy support allows creating huge amounts of animated objects. Another outstanding MultiScatter ability is uploading and downloading from VRayProxy memory if needed (as and when necessary). Those very 500 000 objects are created in only 2 seconds before rendering.

The most exciting feature of MultiScatter is a quick generation of an array of objects right before rendering. Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb.

The scene containing 500 000 identical objects created with 3ds max 2008 occupies 1400Mb of HDD space.

MultiScatter is created to solve these problems. Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plug-in. MultiScatter is a plug-in for 3ds max which works with V-Ray, Mental Ray, Corona and Octane rendering systems.
